Skeleton

Skeletons are undead mobs that come in many forms, with varying strengths.

=Spawning= Skeletons spawn as a crew in patrols, raids, skeleton forts and skeleton ships.

=Behavior= A skeleton can pursue an enemy within 64 blocks. It is armed with a blunderbuss and can shoot balls at players and guards every 3 seconds up to 8 blocks away until the weapon eventually breaks with repeated use (326 rounds). An unarmed skeleton is passive to everyone, but still is still attacked by guards. When killed, the skeleton falls to pieces. The head is left intact and will attempt to jump away from players. A player must finish off the head, otherwise, the skeleton will be able to reform and fight again.

Bad Omen
If the player kills a skeleton that has a key on its belt, the player receives the level I Bad Omen status effect. These skeletons are captains. Skeleton captains that are killed in raids do not give Bad Omen. The effect lasts for 100 minutes (5 days in-game) and stacks to a maximum of level 5.

Drops
The following additional items have a 65% chance drop:
 * A flintlock loaded or unloaded when killed by a player or tamed dog, which has an 8.5% chance to be dropped; this rate increases by 1% per [Level#Pirate|pirate level].
 * 5 experience points and an additional 1–3 points per naturally-spawned equipment when killed by a player or tamed dog.
 * Skeleton fort key, if the skeleton is a captain. The raid captain spawns with a key on its belt.
 * Skeletons spawned in raids drop 0–1 gems.
 * 0–1 gem (10⁄39 or 25.6%)
 * 2–3 gems (5⁄39 or 12.8%)
 * 4–5 gems (2⁄39 or 5.1%)
 * 1 Iron pickaxe (5⁄78 or 6.4%)
 * 1 Iron axe (5⁄78 or 6.4%)
 * 1 Iron shovel (5⁄78 or 6.4%)
 * 1 Iron sword (5⁄78 or 6.4%)
 * 1 Iron helmet (5⁄78 or 6.4%)
 * 1 Iron chestplate (5⁄78 or 6.4%)
 * 1 Iron leggings (5⁄78 or 6.4%)
 * 1 Iron boots (5⁄78 or 6.4%)